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 Post subject: Re: Money
PostPosted: Wed Dec 11, 2013 9:53 pm 
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Joined: Fri Jul 13, 2012 2:31 pm
Posts: 951
Enemy Mobs have been raised roughly 8 or 9 cents. Friendly Mobs have been raised about 2 cents.

Lwc has been lowered to 150.

We will continue to evaluate this to determine if it needs to be changed again.


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 Post subject: Re: Money
PostPosted: Thu Dec 12, 2013 5:55 pm 
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Cool, thank you for the update and showing support for a issue.


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 Post subject: Re: Money
PostPosted: Thu Dec 12, 2013 6:11 pm 
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Joined: Sat Jul 02, 2011 1:18 pm
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Location: California USA
Since I've been gone let me chime in:

The economy is going to be evolving, we were never expecting anything to say the way it is. However, to prevent disaster of a fresh economy that would have to be wiped out to be corrected, we chose to make it fail-safe. Yes, there are some extremes in the original system we rolled out, and it served its purposes; Making sure we didn't have a flooded market of cash out the gate. It also served well for getting players attentions, we needed you guys to notice this change to understand its importance in this new feature roll-out we've done with 1.7.

That being said, expect things to change, as we alter things expect that we will cascade other changes, as to not unbalance our economy. For instance, with the rise of mob prices we now have to consider raising the reward rates for server voting, which will likely call for other changes as well. In short, everything we do and change is going to have a balancing effect on how the server's economy reacts. We're doing our best to try to shape and mold it into a fun and challenging part of the server. To make sure this happens, we will in most cases, wait and observe and see how the economy does, to be done right, is to be done with consideration.

With that said, this doesn't mean we're ever going to make it easy either, just more practical. :D :D

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