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 Post subject: Bug reports.
PostPosted: Sat Jun 15, 2013 3:30 am 
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Read the bugs here first: http://dayzmod.com/forum/index.php?/top ... -bug-list/


If you find any of our mods broken please let us know so we can begin work on resolving it.

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 Post subject: Re: Bug reports.
PostPosted: Wed Jun 19, 2013 4:25 pm 
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Well that "Create Vehicle Restriction #50" just kicked me out again, this time for attempting to construct a watchtower. Also, I really don't think the server restarts have been going through; could be wrong but doesn't look like it. Crash Site spawns are insane now...I counted over 8 heli crashes witin a 1.5 Km radius of NW Airfield. It could be that they are on a timer and with no server restarts perhaps they are just stacking up.


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 Post subject: Re: Bug reports.
PostPosted: Thu Jun 20, 2013 11:20 pm 
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All known building conflicts with battleye should be resolved. Server restarts are also now at 12am, 12pm, and 6pm Central standard time. Countdowns to restarts begin 30 minutes prior.

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 Post subject: Re: Bug reports.
PostPosted: Sat Jun 22, 2013 4:25 pm 
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Got another one for ya Silver, may be unfixable but let me know.

The Gate Code Panel structures (called Infostands I believe) are non-removable. There is an option to enter the code to remove object, but once you enter it it just accesses the gate controls; does not give the option to remove like it should.


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 Post subject: Camo tent bug
PostPosted: Tue Jul 02, 2013 10:14 am 
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Hey Silver
I tried to build a camo net, but I got disconnected and a error.

CreateVehicles Restriction #40

thanks man


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 Post subject: Re: Bug reports.
PostPosted: Tue Jul 02, 2013 1:13 pm 
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not a problem, that kick should be removed by the time you read this!


UPDATE: fixed!

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 Post subject: Re: Bug reports.
PostPosted: Sat Jul 06, 2013 3:05 pm 
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Hey Silver. Restart at 1800 EST today did not initiate. I guess this would explain all the strange things we've been seeing on the server (temporary cars staying on for more than 6 hours, building loot not resetting after "restart" etc.)


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 Post subject: Re: Bug reports.
PostPosted: Sat Jul 06, 2013 3:09 pm 
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Ah yes, I removed the 6pm reboot I might have forgotten to take the countdown out.

The way it works now is the server reboots 3 times a day: 00:00, 06:00, and 12:00. This allows a 12 hour time frame for the server to go from the afternoon to night time naturally.

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 Post subject: Re: Bug reports.
PostPosted: Sat Jul 13, 2013 9:29 am 
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Do AI helicopters disappear after a server restart? Our clan captured one and the thing was gone after the last restart...we would like to know if this is something to expect or not.


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 Post subject: Re: Bug reports.
PostPosted: Sat Jul 13, 2013 1:05 pm 
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If you were really able to even enter an AI heli is a bug in and of itself. Their helis should always despawn within seconds of them leaving it.

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